Istanbul by Rüdiger Dorn is a modular pick-up-and-deliver eurogame where merchant assistants run errands across a bazaar grid to acquire goods, upgrade wheelbarrows, unlock mosque bonuses, and ultimately race to five rubies through efficient routing and blocking. Its puzzle heart is action economy and assistant positioning rather than direct confrontation, though contention for scarce tiles rises sharply at higher player counts. Sources consulted: Wikipedia summary "Istanbul (board game)"; Pegasus Spiele product materials.
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