Azul by Michael Kiesling (Plan B / Next Move) abstracts Portuguese azulejo tilework into an elegant drafting-and-pattern penalty puzzle: each round players choose grouped tiles from factories, slot them into rows on personal boards, complete rows to mount tiles on the mosaic grid for points, and suffer negative points for unused drafts that tumble to the "floor line." Player interaction is purely adversarial drafting rather than direct attacks, making it easy to teach yet sharp at counting what opponents need. Sources consulted: Wikipedia summary "Azul (board game)".
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