Sagrada by Adrian Adamescu and Daryl Andrews (Floodgate Games) tasks players with filling stained-glass windows via drafted dice obeying chromatic/shade constraints while orthogonal adjacency bans duplicate colors or values and tools spend favor tokens to bend placement. Randomized public/private objectives push divergent spatial gambits across ten drafting rounds. Sources consulted: Wikipedia summary "Sagrada (board game)"; Floodgate Games marketing copy.
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